Mentalist Spells (Not Close to Final)
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On Magic in the Realm...
There are four known sources of magic in the realm: Divine, Arcane, Harmonic, and Runic. Each magic has it's own history and relation to the other realms of magic.
Divine sources of magic extend from the essence and power of the various gods and powers in the realm and divine casters channel and focus the raw power into specific spells. New spells, or powers, are given as gifts if the divine caster is loyal and upstanding in their dieties eyes.
Arcane magic derives from the knowledge and power granted by the ancient covenants. The arcane script describes a process in which an arcane caster can invoke and weave magical energies to create a specific power or effect. Although the covenants were lost in the great wars of the past, wizards are slowly rebuilding their knowledge through research and discovery of lost texts. It is believed that only a small portion of the arcane script is now known, and the discovery of knowledge from even a single covenant could unlock the mysteries and power behind the gods themselves.
The remaining body of knowledge after the loss of the convenants and runes that are known today comprise all knowledge of the wizards, who have organized the runes according to various schools. So much information was lost in time that the sum powers of all schools pale compared to the knowledge that the Loremasters once held.
Harmonic magics are woven from the energies and life of the Land itself, which is imbued with the essence and power of Bel. Harmonic casting is called as such because of the musical casting style of the druids, elves, and bards which rely on it and revere the god Bel. Although harmonic casters can be considered divine, the source and method of calling upon the energies makes them truly unique.
Runic casters are reserved for the dwarves, as they understand the true power and legacy of the glyphs contained within the arcane script. Dwarves are highly magical creatures, forged long ago by their god Moradin to fight against the power of the covenants and arcane knowledge they brought to the elder races. A powerful dwarven caster only needs to scribe the letter rune invisibly in front of him to invoke the magics it contains. It is said that this knowledge of runic power is whispered to each unborn dwarf in the womb, as a secret that must never be spoken aloud. Although arcane casters can read the dwarven arcane script, their knowledge and understanding of the power contained in the glyphs themselves has so far eluded all arcane casters, and their only success is in duplicating some of the glyphs in order to bind magics to an item. Dwarves of course feel that the arcane casters are destructive thieves and undermine the fabric of all worlds.
Spellcasting and spell lists in the Lands...
The Lands of Skye are a unique place, and for many classes and races, spell lists must change from the D20 Players Handbook. Please see the details under each class to determine spell abilities and spell access.
