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Renegade 20 Core Manual

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Races

Choosing a Race

Your race defines many traits about your character, including your size, movement, appearance, as well as the availability of certain Aspects, Powers, and default Skills. In addition, you can continue to advance by taking racial levels and gain access to additional race specific Powers and Aspects over time!

Each race gains the default language specified as their bonus language (see Languages under the Skills chapter for details). In addition, each race offers different Powers, Aspects, and Skill selections.

Standard Races Table

The standard races are the core races from which your character’s descend from.
RaceDescription
PictWild human variant race. Touched by Dwarven and druidic magics, this race is known for fierce raging barbarians and shamanic druids.
BarrowSmaller than a human, but looking much the same in relative appearance, Barrow are cunning craftsmen.
Barrow, NobSimilar to other Barrow, the Nob have evolved with strong magical influences and have limited ability of flight.
DwarfSmaller than a human but dense and wide, Dwarves are known for their endurance and cunning with stonework.
Elf, SilverTall, thin, with silvery, golden, or black straight hair, Silver Elves are known for their strong magics and presence.
Elf, WoodlandSlightly shorter than their Silver Elf cousins, but taller than a human, Woodland Elves commune with nature.
FleeceSmall in size with strong fey blood, they are very connected with nature and can communicate telepathically.
HumanHumans are taller than all the races except the Silver and Woodland Elves, and are very talented and adept.
PharonicA human subrace descended from a god, these powerful beings possess both human and astral traits.

Template Races Table

The template races are extensions that some character’s inherit. To some they are banes, others consider them boons. You cannot choose such a race, it is thrust upon you through your adventures.
RaceDescription
DraconDragon blood within you has awakened. With it comes great power and desires potentially beyond your control.
LichFew arcane followers grow so powerful that their energies last far longer than their lifespan, becoming undead.
LycanthropeSome are born into lycanthropy, with others it is thrust upon them. In all cases, lycanthropy requires will to control.
VampireA legacy of undeath, vampires are created from the living and feed from them.

Calculating Hit Points

Your Racial starting hit points, Character Level, and your Endurance Skill determine your hit points. As you advance in levels, you gain a hit point for every level you achieve. Likewise, each time you advance your Endurance Skill, you gain 3 hit points. Additionally, your race grants you a certain number of hit points based on size and portfolio of the race. The formula is as follows:

Hit Points = Racial Hit Points + Endurance Skill + Willpower Skill + your Character Level

Your racial hit points are determined during character creation. If for some reason your race changes, you need to remove the hit points contributed by your race and redetermine them with the new race.

Note: Hit points are calculated based on character size: 0 tiny, 5 small, 10 medium, 20 large, 40 huge, 80 gargantuan, 160 colossal.

Race and CLM

When you start off with a race, you start off as a level 0 in that race. In time you can advance your race in levels, opening up new and more power aspects and powers of your race. Racial levels, just like Class levels, add to your Character Level. Initially, with a racial level of zero, there is no effect. However, if you advance your race to level 1, you now increase your Character Level by 1 as well. This is abbreviated as a Human 2 for a level 2 human, or Woodland Elf 3 for a level 3 Woodland Elf.

There are other races such as giants that are more powerful than you initially and have a much higher CLM and level, and others such as kobolds that are weaker than you and actually have a negative CLM and level. When you pick any of these base races, you are picking a race with a level of 0 and a CLM of 0.