Renegade 20 Core Manual
Version Alpha 0.30
Control over distance, whether it be close by, far away, and even the inner planes that can only be reached through powerful magics. You can shift the space around you, appearing to blink in and out of existence, shift across distances appearing suddenly across the battlefield, and even shift you and your companions across dimensions to the fabled City of Brass on the elemental plane of fire.
You can shift the center and focus of the spell from you to a great distance away.
If the spell requires Line of Effect.
| Level 1 | Up to 10 Squares |
| Level 2 | Up to 20 Squares |
| Level 3 | Up to 30 Squares |
| Level 4 | Up to 40 Squares |
| Level 5 | Up to 50 Squares |
| Level 6 | Up to 60 Squares |
| Level 7 | Up to 70 Squares |
| Level 8 | Up to 80 Squares |
| Level 9 | Up to 90 Squares |
If the spell does not require Line of Effect.
| Level 1 | Adjacent Square target. |
| Level 2 | Up to 5 Squares |
| Level 3 | Up to 10 Squares |
| Level 4 | Up to 50 Squares |
| Level 5 | Up to 100 Squares |
| Level 6 | Up to 1 mile |
| Level 7 | Anywhere on this plane. |
| Level 8 | Close Planes |
| Level 9 | Far Planes |
You and additional targets can travel with this component. All travel is considered teleportation with this component. With travel, you need to include the personal elements (Earth, Air, Fire, Water) as Secondary Components to manifest this component.
| Level 1 | This component binds the spell to targets specified with Target of Spell component that is designed to be thrown or shot at a target over a distance. This spell requires the Continuing component as well. However, any Continuing Focus is automatically maintained for the full duration. |
Please note that there is a restriction that the spell is delivered to the target of the thrown or fired item. If the item misses, the spell discharges wherever the thrown or ranged item strikes. As a result, there is no need for the Spell Distance component with this spell, since the range is determined by the limitations of the item itself.
You and additional targets can travel with this component. All travel is considered teleportation with this component. With travel, you need to include the personal elements (Earth, Air, Fire, Water) as Secondary Components to manifest this component.
| Level 1 | Up to 5 Squares |
| Level 2 | Up to 10 Squares |
| Level 3 | Up to 50 Squares |
| Level 4 | Up to 100 Squares |
| Level 5 | Up to 1 mile. |
| Level 6 | Up to 5 miles |
| Level 7 | Up to 10 miles |
| Level 8 | Up to 100 miles |
| Level 9 | Anywhere on this plane. |
Note that there are rituals that allow you to name sanctuaries. You do not need Line of Effect to a sanctuary location.
You and additional targets can travel to alternate planes with this component. All travel is considered teleportation with this sphere. With planar travel, you need to include the personal elements (Earth, Air, Fire, Water) as Secondary Components to manifest this component. This changes your state, so no time affect is required.
| Level 3 | Etherial Plane |
| Level 5 | Elemental Planes |
| Level 7 | Astral Plane |
| Level 9 | Outer Planes |