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Renegade 20 Core Manual

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Sphere of Mind

A sphere of intellect, patterns, thought detection, and control. With knowledge of this sphere, you can imbue objects with intelligence and direction, and even control and dominate other minds. You may even manipulate area of effect spells to intelligently single out your enemies.

Smart Targets

  • Secondary Component

You spell will only affect a category of combatants as defined by the casters perspective. If you cast an area of effect spell, this will target and strike at only those combatants that are specified. Your choices are narrowly limited to:

Level 2Friendly combatants, Enemy combatants, A specific race, A target not of a specific race, Conscious targets, Unconscious targets.

Remember the selection would be from the casters perspective. If a human was disguised as an elf, and the caster targeted all elves and believed that the human was an elf, the spell would target the human too!

Conditional Casting

  • Secondary Component
  • Continuing Focus - Special

This must be combined with the Sphere of Time component Delayed Casting. You can specify a condition that will trigger the spell effect within the duration of the component Delayed. The Primary Level dictates the limits as to what you can cast.

Level 1Trigger on command word from target.
Level 2Trigger on a command word spoken aloud, a gesture, or touch.
Level 3Trigger on alignment, domain, race, or aspect
Level 4Trigger on specific individual, astrological alignment.
Level 5Trigger on any complex condition.

Imbue with Intelligence

  • Prime Component
  • Line of Effect
  • Continuing Focus - Day

This will imbue an object or spell with intelligence.

Level 1Animal-like Intellect (-4) (can follow a command. Will follow a target).
Level 2Child-like Intelligence (-2)
Level 3Like Intelligence (-1)
Level 4Average Intelligence (0)
Level 5Spell-casting capability (+1)
Level 6Highly Intelligent (+2)
Level 7Superior Intelligence (+4)

Object Reading

  • Prime Component
  • Touch Required

You can read an object or dead creatures last thoughts. You must be touching or handling the creature or object.

Level 3Empathy of a dead creature. Able to read objects recent past (last owner)
Level 5Last thought or vision of a creature. Able to read objects recent past (last 5 owners, major events).

Paralysis

  • Prime Component
  • Line of Effect
  • Reasoning Defense

You insert a block in a creatures mind that holds their body in place. While their limbs can be manipulated, they have no control over their body and will hold whatever pose their body is placed in when the spell takes effect. The creature is still aware of their environment, just unable to use their body to respond. This effect must continue to be effective.

Level 2Paralyze an arm or leg, effectively reducing movement by half, or affecting their attacks by -2.
Level 5Paralyze an entire person.

Domination

  • Prime Component
  • Line of Effect
  • Willpower Defense
  • Continuing Focus - 1 Round

You dominate and control a creatures mind. Note that this is very different than the charm effects of the Water Sphere. You actively suppress and dominate the creature, who is aware they are being controlled. They just can not stop or express it.

Level 3Suggestion. One word non-threatening compulsion.
Level 5Command. One compulsion that does not threaten target, but can threaten allies.
Level 7Lesser Domination. Subject acts out
Level 9Zombie control. You can infuse your own intelligence.