Renegade 20 Core Manual
Version Alpha 0.30
A sphere of intellect, patterns, thought detection, and control. With knowledge of this sphere, you can imbue objects with intelligence and direction, and even control and dominate other minds. You may even manipulate area of effect spells to intelligently single out your enemies.
You spell will only affect a category of combatants as defined by the casters perspective. If you cast an area of effect spell, this will target and strike at only those combatants that are specified. Your choices are narrowly limited to:
| Level 2 | Friendly combatants, Enemy combatants, A specific race, A target not of a specific race, Conscious targets, Unconscious targets. |
Remember the selection would be from the casters perspective. If a human was disguised as an elf, and the caster targeted all elves and believed that the human was an elf, the spell would target the human too!
This must be combined with the Sphere of Time component Delayed Casting. You can specify a condition that will trigger the spell effect within the duration of the component Delayed. The Primary Level dictates the limits as to what you can cast.
| Level 1 | Trigger on command word from target. |
| Level 2 | Trigger on a command word spoken aloud, a gesture, or touch. |
| Level 3 | Trigger on alignment, domain, race, or aspect |
| Level 4 | Trigger on specific individual, astrological alignment. |
| Level 5 | Trigger on any complex condition. |
This will imbue an object or spell with intelligence.
| Level 1 | Animal-like Intellect (-4) (can follow a command. Will follow a target). |
| Level 2 | Child-like Intelligence (-2) |
| Level 3 | Like Intelligence (-1) |
| Level 4 | Average Intelligence (0) |
| Level 5 | Spell-casting capability (+1) |
| Level 6 | Highly Intelligent (+2) |
| Level 7 | Superior Intelligence (+4) |
You can read an object or dead creatures last thoughts. You must be touching or handling the creature or object.
| Level 3 | Empathy of a dead creature. Able to read objects recent past (last owner) |
| Level 5 | Last thought or vision of a creature. Able to read objects recent past (last 5 owners, major events). |
You insert a block in a creatures mind that holds their body in place. While their limbs can be manipulated, they have no control over their body and will hold whatever pose their body is placed in when the spell takes effect. The creature is still aware of their environment, just unable to use their body to respond. This effect must continue to be effective.
| Level 2 | Paralyze an arm or leg, effectively reducing movement by half, or affecting their attacks by -2. |
| Level 5 | Paralyze an entire person. |
You dominate and control a creatures mind. Note that this is very different than the charm effects of the Water Sphere. You actively suppress and dominate the creature, who is aware they are being controlled. They just can not stop or express it.
| Level 3 | Suggestion. One word non-threatening compulsion. |
| Level 5 | Command. One compulsion that does not threaten target, but can threaten allies. |
| Level 7 | Lesser Domination. Subject acts out |
| Level 9 | Zombie control. You can infuse your own intelligence. |