Renegade 20 Core Manual
Version Alpha 0.30
This sphere is associated with the physical, tangible world, the body, protection, solid barriers, and matter. With it you can soften, harden, transmute, and create matter. Additionally, you may be able to cast spells without needing a material component.
You can increase the damage reduction (DR) of an individual. If the total DR of a target is less then this bonus, this bonus is doubled.
| Level 1 | +1 DR |
| Level 2 | +2 DR |
| Level 4 | +3 DR |
| Level 6 | +4 DR |
| Level 8 | +5 DR |
| Level 10 | +6 DR |
You can receive a response where you are already sending a message.
| Level 3 | This makes any damage done by the Prime Component count as Elemental Acid, possibly doing additional damage to creatures who have a sensitivity to acid. If you have a source of acid, you may use that as a material component and not need to increase the Spell Level. At the Game Masters discretion, exceptional sources of acid may actually increase the damage of the spell. Any acid component is consumed in the casting, up to 1 cubic foot per Sphere Level. |
You can turn rock and stone to mud, and transmute mud to solid stone. The size of material affected is bound to the Illusion sphere for size.
You make a target area slippery. Each target you successfully strike falls prone and is distracted for the round. In order for them to stand up again they must succeed in a Stealth Skill Check DC 10 + the sphere level of this component. If this spell is continuing, you make another attack against every target when they first enter the affected area, and of course against any standing target in the continuing phase of your turn.
| Level 2 | You are able to cast a spell that doesn’t specify a specific material component, such as an Encounter or Venture Spell, without a material component. This is useful if you do not have your spell component pouch handy, or do not wish to be seen to access it. |
You create a solid barrier composed of the elements available at the site and defined in shape by the secondary component Create Wall in the Sphere of Illusion. Any part of the barrier when removed dissolve into energy. The properties of the wall are defined by the level of this component.
| Level 1 | A paper thin wall shaped in color and size as the earth around it. |
| Level 3 | 10 HP to break through, DR 5 |
| Level 5 | 20 HP to break through, DR 10 |
| Level 7 | 30 HP to break through, DR 15 |
| Level 9 | 40 HP to break through, DR 20 |
You can reduce all a targets defenses.
| Level 1 | -1 Defenses |
| Level 3 | -2 Defenses |
| Level 5 | -3 Defenses |
| Level 7 | -4 Defenses |
| Level 9 | -5 Defenses |
You can increase the defenses of an individual by the specified amount.
| Level 1 | +1 Defenses |
| Level 3 | +2 Defenses |
| Level 5 | +3 Defenses |
| Level 7 | +4 Defenses |
| Level 9 | +5 Defenses |
You can increase a single defense of an individual.
| Level 1 | +1 Bonus |
| Level 2 | +2 Bonus |
| Level 3 | +3 Bonus |
| Level 4 | +4 Bonus |
| Level 5 | +5 Bonus |
| Level 6 | +6 Bonus |
| Level 7 | +7 Bonus |
| Level 8 | +8 Bonus |
| Level 9 | +9 Bonus |
| Level 10 | +10 Bonus |