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Renegade 20 Core Manual

Version Alpha 0.30

List of Available Aspects

Aspect Short Description
Agility Expertise Able to walk on tightropes, walk on ledges, and more.
Ancestral Bond You can call upon the knowledge of your ancestors
Ancestral Learning You call upon the learning of your ancestors.
Animal Companion You bond with an animal companion, and can perceive using its senses.
Appraise Victim You learn to assess your mark for the worth of their goods.
Battle Hardened You have spent considerable time in combat
Berzerker Your nurture your rage into a deeper strength.
Body of Earth Your ancestral connection to earth protect you from injury.
Camouflage You can hide and conceal yourself in many situations, even moving in combat.
Cautious Your nature is to be cautious.
City Speech Living in the large city states has exposed you to many languages
Climb You are a competent Climber
Cooperative Casting You are able to channel your energy to empower your friends spells
Defender You are dedicated to a group or people and establish a connection to them.
Discipline: Arcana Ancient mysteries and traditions, alchemy, spellcraft, oozes, dragons, enchanted beasts
Discipline: Caverns and Geology Aberrations, caverns, oozes, spelunking, gems and minerals
Discipline: Court & Kingdom Lineages, heraldry, family trees, mottoes, personalities, Lands, terrain, climate, people
Discipline: Engineering Aberrations, caverns, fungus, spelunking
Discipline: History Legends, personalities, inhabitants, laws, customs, traditions, humanoids
Discipline: Literacy Ability to read and compose manuscripts, familiarity with authors and books.
Discipline: Nature Survival, herbalism, animals, fey, giants, plants, seasons and weather, vermin
Discipline: Navigation Read and navigate maps, determine land and sea routes.
Discipline: Regional Knowledge Legends, personalities, inhabitants, laws, customs, traditions, humanoids
Discipline: Religion Deities, mythic history, ecclesiastic tradition, holy symbols, undead
Discipline: Tactics Combat and battlefield knowledge, ability to assess enemy troop movement.
Discipline: The Planes Inner and outer planes, aberrations, demons, elementals, devils, celestials.
Divine Blood You have Divine Blood in your veins.
Druidic Path You maintain a deep connection with nature.
Far Sight You can see over great distances
Feign Death You can appear as if you are dead.
Fey Blood Fey blood is in your veins.
Fey Step You can step through the ether to shift in and out of space.
Fey Telepath You can communicate telepathically with other Fey within short distances.
Grifter You have a way of understanding the art of con.
Haggle You understand how to barter for the best price.
Healer You have spent considerable time in combat or have been blessed as a natural healer.
Hearty You are strong against the elements.
Homeland Security You have and guard your homeland.
Infra vision You have the ability to see using heat signatures in darkness.
Lock Pick You are a lock pick.
Martial Arts You are trained to use your natural weapons to attack.
Nob Glider You can use your flight membranes for gliding over long distances.
Noble Blood You have a blood tie to a noble line.
Noble Heart You have a very loyal and focused spirit.
Perform: Act comedy, drama, mime
Perform: Comedy buffoonery, limericks, joke-telling
Perform: Dance ballet, waltz, jig
Perform: Keyboard harpsichord, piano, pipe organ
Perform: Oratory buffoonery, limericks, joke-telling
Perform: Percussion Instruments bells, chimes, drums, gong
Perform: Sing ballads, chants, melodies
Perform: String Instruments fiddle, harp, lute, mandolin
Perform: Wind Instruments flute, pan pipes, recorder, shawm, trumpet
Pharonic Knowledge You call upon the knowledge of your patron or matron deity.
Pickpocket You are trained in picking pockets
Poison Resistant Your have a resistance to poison.
Poison Use You can now successfully handle poisons.
Poker Face You are trained in not expressing your thoughts and emotions.
Polyglot You are a master of many languages.
Polymath You are a master of many skills and trades.
Psychopomp You are able to work with and guide the dead.
Quick Climber You can scale surfaces with no penalty to movement
Rope Use You understand how to tie knots and use rope.
Run Your agility grants you a faster running pace.
Runic Weapon You have attained the blessing of the Dwarven gods and can design runic weapons used for dwarven rituals.
Set and Disarm Traps You have the knowledge of trapsmithing
Steadfast You are resistant to fear and domination effects.
Stone Cunning You have a strong intuitive connection with the earth
Stout Your racial strength grants you additional hit points.
Street Wise You have a knack for sensing ambushes and dangerous situations from years on the streets.
Survival You know how to survive in the wilderness and forage for food.
Swim You are a competent swimmer
Sylvan Speech You can speak with and communicate with all flora and fauna.
Track You can move faster and further than most.
Trackless Step You understand how to walk without leaving signs of your passing.
Trade Focus You become skilled in your trade.
Trade: Blacksmith You can fashion items, weapons, and armor out of metal.
Trade: Brewer You are learning the art of being a brewer.
Trade: Herder Learn to drive, guide, protect, and transport animals.
Trade: Innkeeper You are learning the art of being an innkeeper.
Trade: Merchant You are learning the art of being a merchant.
Trade: Miner You understand about mineral deposits and caverns.
Trap Finder Using your intuition you hone your trap finding skills,
Two Weapon Style You have mastered fighting with two weapons.