| Agility Expertise |
Able to walk on tightropes, walk on ledges, and more. |
| Ancestral Bond |
You can call upon the knowledge of your ancestors |
| Ancestral Learning |
You call upon the learning of your ancestors. |
| Animal Companion |
You bond with an animal companion, and can perceive using its senses. |
| Appraise Victim |
You learn to assess your mark for the worth of their goods. |
| Battle Hardened |
You have spent considerable time in combat |
| Berzerker |
Your nurture your rage into a deeper strength. |
| Body of Earth |
Your ancestral connection to earth protect you from injury. |
| Camouflage |
You can hide and conceal yourself in many situations, even moving in combat. |
| Cautious |
Your nature is to be cautious. |
| City Speech |
Living in the large city states has exposed you to many languages |
| Climb |
You are a competent Climber |
| Cooperative Casting |
You are able to channel your energy to empower your friends spells |
| Defender |
You are dedicated to a group or people and establish a connection to them. |
| Discipline: Arcana |
Ancient mysteries and traditions, alchemy, spellcraft, oozes, dragons, enchanted beasts |
| Discipline: Caverns and Geology |
Aberrations, caverns, oozes, spelunking, gems and minerals |
| Discipline: Court & Kingdom |
Lineages, heraldry, family trees, mottoes, personalities, Lands, terrain, climate, people |
| Discipline: Engineering |
Aberrations, caverns, fungus, spelunking |
| Discipline: History |
Legends, personalities, inhabitants, laws, customs, traditions, humanoids |
| Discipline: Literacy |
Ability to read and compose manuscripts, familiarity with authors and books. |
| Discipline: Nature |
Survival, herbalism, animals, fey, giants, plants, seasons and weather, vermin |
| Discipline: Navigation |
Read and navigate maps, determine land and sea routes. |
| Discipline: Regional Knowledge |
Legends, personalities, inhabitants, laws, customs, traditions, humanoids |
| Discipline: Religion |
Deities, mythic history, ecclesiastic tradition, holy symbols, undead |
| Discipline: Tactics |
Combat and battlefield knowledge, ability to assess enemy troop movement. |
| Discipline: The Planes |
Inner and outer planes, aberrations, demons, elementals, devils, celestials. |
| Divine Blood |
You have Divine Blood in your veins. |
| Druidic Path |
You maintain a deep connection with nature. |
| Far Sight |
You can see over great distances |
| Feign Death |
You can appear as if you are dead. |
| Fey Blood |
Fey blood is in your veins. |
| Fey Step |
You can step through the ether to shift in and out of space. |
| Fey Telepath |
You can communicate telepathically with other Fey within short distances. |
| Grifter |
You have a way of understanding the art of con. |
| Haggle |
You understand how to barter for the best price. |
| Healer |
You have spent considerable time in combat or have been blessed as a natural healer. |
| Hearty |
You are strong against the elements. |
| Homeland Security |
You have and guard your homeland. |
| Infra vision |
You have the ability to see using heat signatures in darkness. |
| Lock Pick |
You are a lock pick. |
| Martial Arts |
You are trained to use your natural weapons to attack. |
| Nob Glider |
You can use your flight membranes for gliding over long distances. |
| Noble Blood |
You have a blood tie to a noble line. |
| Noble Heart |
You have a very loyal and focused spirit. |
| Perform: Act |
comedy, drama, mime |
| Perform: Comedy |
buffoonery, limericks, joke-telling |
| Perform: Dance |
ballet, waltz, jig |
| Perform: Keyboard |
harpsichord, piano, pipe organ |
| Perform: Oratory |
buffoonery, limericks, joke-telling |
| Perform: Percussion Instruments |
bells, chimes, drums, gong |
| Perform: Sing |
ballads, chants, melodies |
| Perform: String Instruments |
fiddle, harp, lute, mandolin |
| Perform: Wind Instruments |
flute, pan pipes, recorder, shawm, trumpet |
| Pharonic Knowledge |
You call upon the knowledge of your patron or matron deity. |
| Pickpocket |
You are trained in picking pockets |
| Poison Resistant |
Your have a resistance to poison. |
| Poison Use |
You can now successfully handle poisons. |
| Poker Face |
You are trained in not expressing your thoughts and emotions. |
| Polyglot |
You are a master of many languages. |
| Polymath |
You are a master of many skills and trades. |
| Psychopomp |
You are able to work with and guide the dead. |
| Quick Climber |
You can scale surfaces with no penalty to movement |
| Rope Use |
You understand how to tie knots and use rope. |
| Run |
Your agility grants you a faster running pace. |
| Runic Weapon |
You have attained the blessing of the Dwarven gods and can design runic weapons used for dwarven rituals. |
| Set and Disarm Traps |
You have the knowledge of trapsmithing |
| Steadfast |
You are resistant to fear and domination effects. |
| Stone Cunning |
You have a strong intuitive connection with the earth |
| Stout |
Your racial strength grants you additional hit points. |
| Street Wise |
You have a knack for sensing ambushes and dangerous situations from years on the streets. |
| Survival |
You know how to survive in the wilderness and forage for food. |
| Swim |
You are a competent swimmer |
| Sylvan Speech |
You can speak with and communicate with all flora and fauna. |
| Track |
You can move faster and further than most. |
| Trackless Step |
You understand how to walk without leaving signs of your passing. |
| Trade Focus |
You become skilled in your trade. |
| Trade: Blacksmith |
You can fashion items, weapons, and armor out of metal. |
| Trade: Brewer |
You are learning the art of being a brewer. |
| Trade: Herder |
Learn to drive, guide, protect, and transport animals. |
| Trade: Innkeeper |
You are learning the art of being an innkeeper. |
| Trade: Merchant |
You are learning the art of being a merchant. |
| Trade: Miner |
You understand about mineral deposits and caverns. |
| Trap Finder |
Using your intuition you hone your trap finding skills, |
| Two Weapon Style |
You have mastered fighting with two weapons. |