Class Title
| Level | Base Attack |
Saves | Title | Powers | Spells | ||
|---|---|---|---|---|---|---|---|
| Fort | Refl | Will | |||||
| 1 | +0 | +0 | +0 | +2 | Servitor | Academy Prowess +1 | 1 level of arcane class |
| 2 | +1 | +1 | +1 | +3 | High Servitor | 1 level of arcane class | |
| 3 | +1 | +1 | +1 | +3 | Wizard | 1 level of arcane class | |
| 4 | +2 | +1 | +1 | +4 | High Wizard | Academy Prowess +2 | 1 level of arcane class |
| 5 | +2 | +2 | +2 | +4 | ArchWizard | Bonus Feat | 1 level of arcane class |
| 6 | +3 | +2 | +2 | +5 | ArchWizard | 1 level of arcane class | |
| 7 | +3 | +2 | +2 | +5 | ArchWizard | Academy Prowess +3 | 1 level of arcane class |
| 8 | +4 | +3 | +3 | +6 | ArchWizard | 1 level of arcane class | |
| 9 | +4 | +3 | +3 | +6 | Elder Wizard | 1 level of arcane class | |
| 10 | +5 | +3 | +3 | +7 | Elder Wizard | Bonus Feat | 1 level of arcane class |
History:
The Assembly grew out of the Academy of Magic and Sciences as a political and organizational force in the world. Wizards of the Assembly, known for donning the black robes of ascension, are powers to be reckoned with in any Kingdom. Over the centuries, the Assembly has grown it's own libraries and laboratories to try and recreate the powers of the ancients. As a Wizard of the Assembly, you have access to the best training in the world, the protection of one of the strongest guilds in the known realms, and of course many responsibilities.
Role:
The Assembly offers resources and knowledge of all regions in the land. A wizard who trains and studies in the Assembly finds themselves amongst the most intelligent tutors in the land.
Game Rule Information:
Prerequisites: Must Pass Test of the Assembly and be recognized as a member, Must create new spell and graduated to next level.
Skill Points: 2 + Int Modifier/LevelAlchemy (Int), Concentration (Con), Craft (Int), Knowledge (any) (Int), Scry (Int, exclusive skill), Spellcraft (Int)
Hit Die: d6
Bonus Spells: Similar to bonus spells for high ability scores, for each level of this class that an arcane caster attains, she gains 2 additional bonus spells to the number of spells per day she normally casts. These bonus spells can be added to whatever levels of spells the caster can normally cast, but no more than one can be added to the caster's highest caster level. Example, Mendrexen is a 9th level wizard who takes one level of Wizard of the Assembly. He can give himself a bonus 5th level spell (his highest as a 9th level wizard), and one bonus spell in levels one through four. If a Wizard of the Assembly has two arcane spellcasting classes already, she must chose which class gains these bonuses.
Bonus Language: Wizards of the Assembly, in their studies, must learn new languages in order to access the knowledge of the Assembly. Every other level a Wizard of the Assembly can chose a new language to learn.
Assembly Prowess: Wizards of the Assembly, in their communal learning, have learned to hone their spell casting and make them more potent. This bonus is added to the DC of every spell the wizard casts.
Spell Secret: Due to the incredible resources available at the academy, and the special mental training they perform, a Wizard of the Assembly can hone his powers such that the arcane caster can chose one spell known to them that then permanently becomes altered as though affected by one of the following metamagic feats: Empower Spell, Enlarge Spell, Extend Spell, Still Spell, or Silent Spell. The spell's level does not change, and once the choice of the spell and the alteration is made, they cannot be undone. As a Wizard of the Assembly advances, she can chose the same spell to be altered in different ways with multiple spell secrets. These special feats stack. Specifically, Each spell secret can be applied to only 1 chosen spell, and always applies to that chosen spell. Sucessive Spell Secrets can be applied to a spell which has already been modified by a Spell Secret.
Permanent Maximum: As with Spell Secrets, at 8th level the Wizard of the Assembly can choose one spell to permanently modify so that it is always maximized as with the metamagic feat Maximize Spell.
Permanent Quicken: As with Spell Secrets, at 10th level the Wizard of the Assembly can choose one spell to permanently modify so that it is always maximized as with the metamagic feat Quicken Spell.
Wizard of the AssemblyClass Skills: Craft(Weaponsmithing), Craft(Armorer), Craft(Stonesmithing), Craft(Sculpture), Knowledge(Arcana), Concentration, Decipher Script
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Class Features:
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