Class Title
| Level | Base Attack |
Saves | Powers | ||
|---|---|---|---|---|---|
| Fort | Refl | Will | |||
| 1 | +1 | +0 | +2 | +0 | Skilled Attack + 1 |
| 2 | +2 | +0 | +3 | +0 | Half Move Attack |
| 3 | +3 | +1 | +3 | +1 | Skilled Attack + 2 |
| 4 | +4 | +1 | +4 | +1 | Disarm Mastery |
| 5 | +5 | +1 | +4 | +1 | Skilled Attack + 3 |
| 6 | +6 | +2 | +5 | +2 | Full Move Attack |
| 7 | +7 | +2 | +5 | +2 | Skilled Attack + 4 |
| 8 | +8 | +2 | +6 | +2 | Master Strike |
| 9 | +9 | +3 | +6 | +3 | Skilled Attack + 5 |
| 10 | +10 | +3 | +7 | +3 | Reposte |
History:
Some warriors choose one weapon above all others as a weapon of choice. A few dedicated masters have collected secrets and training styles that allow a greater range of specialization with that weapon beyond all others.
Role:
Sword Masters can be found in all distant corners of the realms, as many who live by the sword seek mastery in the arts.
Game Rule Information:
Prerequisites: +6 Base Attack in weapon, Feats: Spring Attack, Weapon Focus (the weapon of mastery), Combat Reflexes
Skill Points: 2 + Int ModifierBalance(Dex), Craft(Weaponsmithing), Jump(Str), Tumble(Dex), and Escape Artist(Str).
Hit Die: d10
Paladin Harmony: Gaining levels in this class does not prevent a Paladin from advancing in level. Note that this option is usually only acceptible of Paladins who serve a god in a war based pantheon, like Tyr of the Norse Gods.
Weapon and Armor Proficiency: None beyond what they have available from other classes.
Craft Bonus: A Weapon Master can add his Weapon Master class level as a competance bonus to all Craft(Weaponsmithing) skill checks when attempting to craft his chosen weapon.
Class Feats (May be taken as an optional feat):
Close Combat (Weapon):
Prerequisites: Close Quarters Specialization(weapon of choice)
Weapon Masters may take this feat with their chosen weapon with a range of 10' or longer (2 squares or more) receive special training such that they are now capable of striking opponents closer than their weapons maximum reach without penalty. So a human Weapon Master trained in the glaive can now strike targets 5' away as well as targets 10' away.
Class Powers:
Skilled Attack(Ex): The warrior learns to hone his skills with the weapon such that he can add a +2 insight bonus to all attack rolls with his weapon of choice.
Half Move Attack(Ex): Warrior learns to move up to half his current move while still taking a Full Attack action. The move can be split up before, between, and after attacks, as long as the total distance moved does not exceed half his standard movement rate. Also note that total movement past 5' can generate AO as per the players handbook. This feat does not stack with other attack feats such as Spring Attack that may affect movement. You may only dedicate a single attack against any single oponent, however. In essence, the Weaponmaster can move through a line of opponents, taking a single attack against as many oponents as he has attacks, at the appropriate attack modifiers. An example of this is a human Weapon Master with a movement of 30'. Using the Half Move Attack Feat, the Weapon Master can move up to 15' in a round while performing the Full Attack action.
Full Move Attack(Ex): Warrior learns to move his full normal move while still taking a Full Attack action. The move can be split up before, between, and after attacks, as long as the total distance moved does not exceed his standard movement rate. Also note that total movement past 5' still generates an Attack of Opportunity as per the Players Handbook.
Disarm Mastery(Ex): Weapon counts as one weapon size larger for disarm attempts against the warrior, and disarm attempts the warrior takes against other opponents. This in effect grants the Weapon Master a +4 weapons size bonus when using his weapon of choice.
Master Strike(Ex) - Once per day the weapon master can call upon his skill and take a Master Strike as a single melee attack (can be used as part of a Full Attack action). If the attack hits, the target automatically suffers a critical hit, and suffers any additional damage associated with a critical hit with the chosen weapon.
Reposte(Ex): While wielding the weapon of choice, any melee attack action attempted against the weaponmaster generates an Attack of Opportunity for the weaponmaster, but only if the attack against the weaponmaster misses. You may still only take one AO against a single oponent in one round.
Weapon Master
Class Skills: Craft(Weaponsmithing), Craft(Armorer), Craft(Stonesmithing), Craft(Sculpture), Knowledge(Arcana), Concentration, Decipher Script
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