Class Title


Level Base
Attack
Saves Powers
Fort Refl Will
1 +1 +2 +0 +0 Improved Hide Use, Highland Yell 1/day
2 +2 +3 +0 +0 Targ Use
3 +3 +3 +1 +1 Bonus Feat
4 +4 +4 +1 +1 Fast Movement +10'
5 +5 +4 +1 +1 Ferocious Attack, Summon Clansmen
6 +6 +5 +2 +2 Bonus Feat, Highland Yell 2/day
7 +7 +5 +2 +2 Enhanced Summon Clansmen
8 +8 +6 +2 +2 Fast Movement + 20'
9 +9 +6 +3 +3 Bonus Feat
10 +10 +7 +3 +3 Greater Summon Clansmen, Highland Yell 3/day

History:

Highland clans are always faced with battle... at times with the lowland cities, but more often with neighboring clans. War is not a matter of conquest, but more a matter of survival for both the individual and for the clan. Children learn warcraft at an early age, and at the time of ascension as an adult, the highland ways are taught to the warrior, imparting the ways of the ancients as to how to best wear hide, apply woad, attack with ferocity, and how to survive in the highlands.

Role:

Highland warriors are the first and last line of defense of the clan. Each warrior is blood bound to their clan and would gladly die in battle to support their clan and heritage. Highland Warriors are constantly called on to prove themselves to the clan and their fellow warriors. The strongest Highland Warriors eventually can become clan leaders and some even end up ruling a clan of their own.

 

Game Rule Information:

Prerequisites: Great Cleave, must be accepted and trained as part of a highland clan.

Skill Points: 4 + Int ModifierClimb(Str), Hide, Intimidate, Intuit Direction, Jump(Str), Listen, Riding, Spot, Swim, Wilderness Lore

Hit Die: d10

 

Weapon and Armor Proficiency: None beyond what they have available from other classes.

Highland Influence: Highland Warriors may add their Highland Warrior level to any influence or leadership rolls or DC determination against other highland clansmen. An intimidation DC check for a 5th level Highland warrior would add +5 for his highland level, and his opponent would also add their highland level to their roll. This represents the prestige and respect Highland Warriors gain amongst other clansmen.

 

Class Feat (May be taken as an optional feat):

Exotic Weapon (Claymore):

Prerequisites: Str13+

The claymore is an exotic weapon forged in the highland armories and used by the pictish warriors in combat. Damage from the Claymore is 2d6, with a critical threat range of 18-20 and a damage multiplier of x2. The weight of the weapon is #15

 

Class Powers:

Improved Hide Use(Ex): Highlanders learn to make the most efficient use of hide armor, and know how to get the best protection from it. Highlanders wearing hide retain the armor bonus of hide armor, but the encumbrance and weight are drastically reduced, taking on the characteristics of leather armor for weight, movement, and arcane failure.

Highland Yell(Ex): The fury of a highlanders battle cry can chill the blood of any opponent. When your shout rings across the battlefield, it lifts the spirits of your allies. This ability functions like the bard's inspire courage ability, found on page 28 on the Player's Handbook. This bonus lasts a number of rounds equal to your Charisma bonus, and you can shout once per day for every level of battle lord you have attained.

Targ Use(Ex): The highland Targ is a small shield that highland warriors learn to weild from childhood. So skilled are Highland Warriors at the Targ that they can wear the Targ on their shield arm while weilding a two-handed weapon without penalty. Note that this only applies to the Targ.

Bonus Feat(Ex): Highland Warriors are Fighters at heart, and receive bonus feats at 3rd, 6th and 9th levels.

Fast Movement(Ex): Honing their barbaric roots, Highland Warriors gain a boost to their base movement of +10' at 4th level. This bonus increases to 20' at 8th level. Additionally, this movement boost stacks with other movement enhancements, such as the modifiers of the barbarian or monk.

Ferocious Attack(Ex) - The highland warrior receives one extra attack with a -5 modifier to their weakest attack while using a melee weapon. This represents the highland warriors ferocity in battle. The warrior cannot use this bonus is he is encumbered by anything but light armor, or if he is carrying a medium or heavier load. For example, a highland warrior using hide with a base attack bonus of +11/+6/+1 now gets one additional attack at +11/+6/+1/-4.
Summon Clansmen(Ex)
- The prestige of the highland warrior is so great that when threatened in battle the highlander can summon fellow clansmen to his aid. The number of clansmen are 2d6, and the level of the warriors are half the Highland Warriors level, rounded down. A 5th level Highland Warrior can summon 2d6 2nd level Highland Warriors. At 7th level the Highland Warrior can summon an additional 2d6 Highland Warriors with the same restrictions, and at 10th level, the Highland Warrior summons all the warriors he normally can summon, plus all the Highland Warriors that his summoned clansman can muster. A 10th level Highland Warrior can summon 4d6 5th level Highland Warriors, and each of his summoned clansmen will also bring 2d6 2nd level warriors. Addtionally, a 10th level Highland Warrior will summon a single Shaman with a level of 4+D6. The warriors appear within an hour from the time they are summoned.

 

 

 

 

Highland Warrior

Class Skills: Craft(Weaponsmithing), Craft(Armorer), Craft(Stonesmithing), Craft(Sculpture), Knowledge(Arcana), Concentration, Decipher Script

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Class Features:

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