Druid
Druids are amongst the most powerful of classes available. Druids in general follow the guidelines as dictated in the Players Handbook, with the _many_ exceptions below.
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, halfspear, hand and throwing axes, longspear, all staves, scimitar, sickle, shortspear, sling and unarmed strikes. They may spend feats (or multiclass) to learn to use bows (short bow and composite short bow only), heavy flails, great clubs, scythes, elven thinblades, kukri and nets. Their spiritual oaths prohibit them from using weapons other than the above listed items, or racial exotic weapons that their race uses. They are proficient with light and medium armors but are prohibited from wearing metal armor (thus, they may wear only padded, leather, or hide armor). They are skilled with shields but must use only wooden ones.
Spells: A druid casts harmonic spells. A druid may prepare and cast any spell on the druid spell list provided she can cast spells of that level. A druid prepares rituals for the day as a cleric would, however a druid can offer a prepared spell of equal or greater level in order to cast and unprepared spell the druid normally has access to. In order to accomplish this, the druid must succeed at a concentration roll of 15 + the new rituals power. If the skill check fails, the prepared spell is still lost. To prepare or cast a spell, a druid must have a Wisdom score of at least 10 + the spell's level. The Difficulty Class for a saving throw against a druid's spell is 10 + the spell's level + the druid's Wisdom modifier. Bonus spells for druids are based on Wisdom. Pleas note that the druidic spell lists are seasonal, and listed below:
Chaotic, Evil, Good, and Lawful Spells: A druid can't cast spells of an alignment opposed to her own.
Druidic Spell Lists: Quick Link to Druidic Spell List
Spring Spells: In a time of birth and renewal, these spells bring about powerful healing and restorative spells.
Summer Spells: A time of balance and strength.
Fall Spells: A season of protection and decline, healing spells are at their weakest, and restorative spells are not available.
Winter Spells: A season of rest and rebirth.
